Wednesday, June 11, 2008

Up Chuk Duck (Pilot)
progress post #07

1) Furniture has been added - BG and FG elements.
2) The run cycle has not yet been tweeked.
3) Scene shrunken down to make for better framing.


Thanks again for all the great critiques guys!

Crsp, yours especially for the tip on framing Up Chuk differentely (since his head was getting cut off). It made a HUGE difference to shrink him down and now it seriously looks 100000% better!!

This is why all of your critiques are so important, you guys catch stuff that totally slip right by me. Now my pilot will be that much better thanks to all of you!

21 comments:

Haley L said...

Great clip, Awesome background, love the sun clock and super awesome 50's wall at the end. Can't wait to see it all colored in. : )

crsP said...

That shot is INSANE! For you to have all those details in the background and especially the foreground zip by so fast - well, that's something I would point out as the difference between an animator and an illustrator. I was worried a small amount about my suggestion to zoom out, mainly because I thought that some details in Up Chuk would be harder to see or go missing. But I think, now I see what you are doing with the background, it definitely helps, more-so for showing off the backdrop and not having the foreground elements cover too much of the character's animation.

Speaking of which, I have to concede that what David Gemmill said in the last post is even more applicable with the background added. The strategically placed doorway and lamp distracts from any of that. And even though I know it's there, the motion works well for me.

Oh, and I forgot to say last time, concerning the arms in the run, that another solution instead of the arms forward is to put in some in-betweens, as the optical illusion is only caused by few frames moving too fast for feeble human brains [feeble and illogical! What is this thing called love...?] to register properly. I think that's a better option than the arms forward. The run is not really a fast run so the arms would probably look weird outstretched for no reason.

I hope that squirrel is just a bronze statue and at no point will come alive and murder us all. As seems it's intention...

GOGOPEDRO said...

Thanks for leaving the comment over at the Beers and Bears...

I like the clip myself... but would comment quickly on the foreground elements that you have in there.
I noticed that they are all facing camera.(like the figurine and the taxadermy squirrel). However that doesn't really help lead me into the space. Actually I find my eye trying to chase it down while it whips by because I am naturally drawn to the details in the faces. I'd suggest you turn them around... for Two reasons.

A. because you can still make them look like a taxadermy squirrel, and a hummel figurine, from the back...all while creating some more interesting negative space in your foreground overlay, and removing some of the distracting detail from these areas...

and.

4. Because if these figures are inside this ducks living space having them all facing away from him (inside that space) and facing out towards us...(or a wall) doesn't make a lot of sense.

Other then that I will limit my comments...the background pan looks like it will be a load of fun to build.

benj said...

Great pencil test!
The squirrel & baby in the foreground is really funny.

bog_art said...

Wow man!.. you have a master piece in your hands!.. what a movement!.. great job!..

GhettoFab said...

I wish I could be more like you....sigh

KIK ASS MAN! WOW

Mike said...

Haha you made the John K comic a link.

As for the clip all I can say is finish it. It's looking great.

ZSL said...

i cant wait to see that backround colored.

Arschblog said...

Your animation looks fantastic!=)
I don't see anything bad(maybe because I have to learn to animate).
And I love the BG!:)

Pedro Vargas said...

Hey, Ryan! It looks really good! I like the passing objects around him as he runs and I'd say the animation itself looks really incredible. Really good timing on the jump and slide. I can't wait to see it finalized!

mr inbetweeny said...

I would move down the last lamp at the end,as the skid at the end is really good and shouldn't be blocked out.

edward said...

ryan, this is great! most artists would resort to simple background/effects loop when working in flash, and you've actually given the background depth and character! very nice man!

my crits:
-the jump and landing is terrific.
-the background pacing is great, but JUST AS up chuck's pacing and anticipation increases, SO SHOULD the background, in terms of TIMING! accentuate up chuck's actions USING the background! a lot of anime films are VERY GOOD at this, they use the environment to accentuate and distort/exaggerate what's happening(FLCL).
-the foreground is very nice, but i think at some parts it draws back(again, the accentuation of up chuck's movements) what's happening in the shot. just tone it down, i guess? or speed it up, hehe.

this is gonna be awesome to look at when it's cleaned up man! remember to have a lot of contrast when it comes to a shot like this, even though it's quick and awesome, color composition can ruin it! but you know your colors and you got taste and style, unlike most of those fuckers!

keep it up man

Mitch L said...

Kick ass! This makes me wanna animate something.

Can't wait on the finished movie.

Corey said...

Been cheking your blog often... can't wait to see the finished toon here. Keep it up man

chrisallison said...

GO RYAN GO!

Kenny P. said...

That's looking reallly good!

bog_art said...

Hahaha.. yes he does!..

R said...

Hey Ryan,

Great stuff. It's really awesome to see this coming along and all put together.

Since you're asking for critiques I thought I might offer a small one:
When upchuck stops the whole character stops at once. It might be nice to have the body stop and then a few frames after have the arms settle. It would add some nice overlapping action.

again, cool stuff.

Jimmy said...

Dude Ryan, enough with the John K attacks. You've already made it clear you don't like the man. Now you're attacking Vincent Waller and only stirring up more poinless drama in the process.

Anonymous said...

Just one thing i picked up.. with the run cycle, as up chuck bends down into a spring form getting ready to jump shouldnt he go back to the right a bit with the background as the camera is still moving? when i see it he stays in the one area and sort of moves with the camera like hes on ice.. id say you most probably already kno this but i like to share. overall it think its awsome with the smooth animation, everything is cartoon to the max! cheers
Reece

Anonymous said...

Hey Jimmy, the rest of us like the drawings. Take your tampon filled vagina elsewhere if they bother you so much.